A downloadable modeler for Windows

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THREEVER is a focused polygon modeller and UV workspace for Windows. If you already know your way around a 3ds Max–style workflow, you know your way around this: quad viewports, sub-object component editing, a modifier stack, caddies, snaps, editable pivots, and an interactive UV editor.

It is built for game artists, students, modders and independent teams who want the polygon toolset without a full production suite around it.

THREEVER is a creative tool and is not intended for safety-critical use. Please keep your own backups of your work!

Modelling

  • Editable Poly workflow: extrude, inset, bevel, bridge, connect, chamfer, weld, target weld, cut, slice, quick slice, cap, detach, flip
  • Vertex, edge, border, polygon and element levels with the familiar 1–5 shortcuts
  • Selection tools that do the thinking: loops, rings, shortest path, grow/shrink, select similar
  • Move, rotate and scale in world or local space, with grid, angle and vertex snapping
  • Non-destructive modifier stack: Subdivision (Catmull–Clark), Symmetry, Unwrap UVW, Edit Normals, Cloth, each one switchable, and collapsible into the mesh when you are done

UVs

  • A full 2D UV editor: automatic unwrap, planar / box / cylindrical / spherical projection, seams, stitch, rectify, relax, optimize and packing
  • Multiple UV channels, with a checker and a distortion view for judging texel density

Look

  • Physically based shading in the viewport under image-based lighting
  • A scene-wide material library, create materials, name them, and drag them onto objects. One edit reaches every object wearing it
  • Base colour, normal, roughness, metallic, occlusion and packed ORM maps, each with its own tiling, offset and UV channel
  • Point and spot lights with realtime shadows, placed and aimed like any other object
  • Bake normal, ambient occlusion, curvature and position maps on the GPU
  • Reference images behind any viewport, for modelling over a concept sheet or photograph

Files

  • Import and export OBJ, glTF and STL
  • Autosave and session recovery while you work
  • Scenes carry their attachments: reference photographs and baked maps are saved inside the document

Honest notes

  • Windows 10 or 11, 64-bit, with a GPU that supports modern graphics (most cards from the last several years). THREEVER will tell you plainly at startup if yours does not.
  • It is a modeller and a UV workspace, not an offline renderer and not an animation package.
  • Not yet code-signed, so Windows will warn you the first time, see the install notes below.

Made by RAYKAST. Independently developed; not affiliated with or endorsed by Autodesk. 3ds Max is a trademark of Autodesk, Inc.

Published 3 days ago
StatusIn development
CategoryTool
PlatformsWindows
AuthorRaykast
Tags3D, 3d-modeling, gamedev, Level Editor, Low-poly, Modeling, texturing, tool, uv-mapping, windows
Average sessionDays or more
LanguagesEnglish
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Code, Text

Download

Download NowName your own price

Click download now to get access to the following files:

threever-windows.zip 115 MB
Version 0.0.61

Development log